@startuml
sprite $house_chimney_window [48x48/16] {
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}


!define FA6_HOUSE_CHIMNEY_WINDOW(_alias) ENTITY(rectangle,black,house_chimney_window,_alias,FA6 HOUSE_CHIMNEY_WINDOW)
!define FA6_HOUSE_CHIMNEY_WINDOW(_alias, _label) ENTITY(rectangle,black,house_chimney_window,_label, _alias,FA6 HOUSE_CHIMNEY_WINDOW)
!define FA6_HOUSE_CHIMNEY_WINDOW(_alias, _label, _shape) ENTITY(_shape,black,house_chimney_window,_label, _alias,FA6 HOUSE_CHIMNEY_WINDOW)
!define FA6_HOUSE_CHIMNEY_WINDOW(_alias, _label, _shape, _color) ENTITY(_shape,_color,house_chimney_window,_label, _alias,FA6 HOUSE_CHIMNEY_WINDOW)
skinparam folderBackgroundColor<<FA6 HOUSE_CHIMNEY_WINDOW>> White
@enduml